Authors
Gabriel Barata, Sandra Gama, Joaquim Jorge, Daniel Gonçalves
Publication date
2013/9
Conference
VS-Games 2013
Publisher
IEEE
Description
Well-designed games are good motivators by nature, as they imbue players with clear goals and a sense of reward and fulfillment, thus encouraging them to persist and endure in their quests. Recently, this motivational power has started to be applied to non- game contexts, a practice known as Gamification. This adds gaming elements to non-game processes, motivating users to adopt new behaviors, such as improving their physical condition, working more, or learning something new. This paper describes an experiment in which game-like elements were used to improve the delivery of a Master's level College course, including scoring, levels, leaderboards, challenges and badges. To assess how gamification impacted the learning experience, we compare the gamified course to its non-gamified version from the previous year, using different performance measures. We also assessed student satisfaction as …
Total citations
Scholar articles
G Barata, S Gama, J Jorge, D Gonçalves - 2013 5th International Conference on Games and …, 2013