The author of this game has severe scope creep issues, with the vision of the project expanding inch by inch and the workload exponentially growing with it. The team doesn't grow to accommodate this, but once the new plans and features are put out into the world it feels like a promise to the patrons. Especially when you slip a deadline, which is a broken promise, the pressure to meet the next one goes up and the stress goes up, but when they keep slipping you by one by one, you feel like you've lost control of the project. Meanwhile patrons are getting frustrated increasingly, and comparisons to other notorious projects spring up.
I have no idea, but I imagine right now crush is radio silent because he dreads admitting he missed it again. Totally fixated on this vision for a split path sex scene with Max, which is totally unnecessary to the summary quality of the project. If he said tomorrow fuck it, this is too hard, we'll just make it balcony only and I'm moving on to bangkok as originally planned I don't think a single soul would mind except him.
He spends a lot of time on meta practices and organisational strategies, but I don't think his mental health self-care is especially good nor is his ability to manage scope/vision creep or his awareness of how quickly he fixates and misses the forest for the trees.